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 Wow's Heroic Lesson

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WowThatsPrettySad
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PostSubject: Wow's Heroic Lesson   Fri Mar 06, 2015 10:36 pm


HEROIC CHALLENGERS
By Me

The History:

Heroic Challengers is an Earth Attribute, Warrior typed archetype that debuted in the Yu-Gi-Oh Zexal Anime. Used by the character Nistro, the original purpose of the deck was focused around manipulating the battle phase to maintain field presence 




The Heroic Challengers


Heroic Challenger- Thousand Blades


Spoiler:
 


Once per turn: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. If you activate this effect, you cannot Special Summon any monsters for the rest of the turn, except "Heroic" monsters. When you take damage while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position.You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.




  • Not only does this card act like a pseudo Summoner Monk, but it also floats! Every time you take damage you get to special summon this card from the graveyard for a free level 4 that can grab another Challenger from the deck!  You should try to get this card into the grave as soon as you can, seeing you can abuse it for free level 4’s






Heroic Challenger- Assault Halberd

Spoiler:
 



If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.





  • This card acts like a beater and a searcher, possessing a nice 1800 body, Piercing effect and the ability to search when it does damage. It also special summons itself from the hand if you don’t control any monsters giving you opportunities for xyz plays. I consider this the “Fire Fist Bear” of the archetype because you almost always want to see it turn 1 and it matches bear’s utility by searching and providing xyz plays. One of my favorite things about this card is that it doesn’t have the “once per turn” restriction on it. This means drawing multiples is no problem at all. SS one, normal the other, attack twice and go +2.







These two monsters were release in Duelist Alliance, but the TCG didn’t get them. Why? I don’t know and neither does Konami.  They make up the backbone of the deck and provide all the plays and consistency it needs to function.







Heroic Challenger- Ambush Soldier


Spoiler:
 

During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.




  • A free +1, this card paired with other support, has its merits of a 1 card play starter. It also allowed you to make rank 1's but honestly who cares about that. However alone, this card is awful. You generally never want to draw this card and if you do, pitch it with Thousand Blades.







Heroic Challenger- Extra Sword


Spoiler:
 

An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.



  • Extra Sword is just generally a good card to net off of Ambush Soldier. It makes 101 3100 and Castel 3000, not to mention you can put out a total of 6400 with Blade Armor Ninja with it.







Heroic Challenger- Spartan



Spoiler:
 

Bad Card is Bad. Don't run this.





Heroic Challenger- War Hammer

Spoiler:
 


This card is pretty meh. With instant removal rampant these days, this card most likely will not stay on the field long enough to merit its use. Don't run.




Heroic Challenger- Swordshield

Spoiler:
 
Battle phase is worst kind of removal, avoid at all costs. This card is also pretty bad. With your recurring Thousand Blades, this really isn't necessary. Don't run.



Heroic Challenger-Double Lance

Spoiler:
 


  • Now this card's is OK. It provides instant +1 if used on another in the grave. You can dump one copy with lavalval chain/recruit it with Thousand Blades and search others to + off the first with Halberd or ROTA. Run 0 or 3.






Heroic Challenger- Night Watchmen


Spoiler:
 

This card is really situational. Run either 0 or 1.




Heroic Challenger-Clasp Sword


Spoiler:
 

This card is debatable. The only way to get its effect off is through Thousand Blades and is a dead draw. Honestly this deck has enough ways to search its monsters so I would run 0.




The Heroic Spells and Traps

Just going to sum this up right now: No




Outside Support


Reinforcement of The Army

Spoiler:
 

No reason not to run this card at 3, it helps us search monsters and adds a major consistency boost to the deck. 




[size=13Tour Guide From the Underworld [/size]

Spoiler:
 




Recruits Burning Abyss Scarm and make X-Saber Invoker, which searches out Thousand Blades from the deck, which starts all your plays. Making Invoker first turn and letting the thousand blades go to the graveyard allows for you to abuse It sets up for next turn and you can detatch scarm to net you another tour guide for a +1 at the end phase. Run 3


Scarm, Malebranche of the Burning Abyss

Spoiler:
 

This card allows you to search tour guide after you detatch it from MX-Saber Invoker. Run either 1 or 3 depending on whether you want to add a rank 3 engine. 


Reinforce Truth

Spoiler:
 

Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.




  • This is your play maker, your altair, your wolfbark, your 2nd Soul Charge. If you reinforced truth during your opponent’s endphase, SS ambush soldier, and then use his effect during your standby, not only do you bypass Ambush Soldier’s terribad “during standby phase” restriction, you also get a 1 for 2 play. You can SS 2 heroics from your grave/hand from 1 set trap card. This makes for explosive xyz plays and you can push for huge advantage since Ambush Soldier doesn’t negate their effects. And all this from 1 trap card. I also recommend running 3 CoTH in the deck since its essentially the same play, except you can grab it from the graveyard after using it/dumping it with Thousand Blades.



Sample Deck Build

Spoiler:
 
[/center]

The Heroic Splash Theory

Spoiler:
 
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Stellarknight Delteros
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PostSubject: Re: Wow's Heroic Lesson   Sat Mar 07, 2015 5:29 pm

Great lesson like normal wow Very Happy
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Wow's Heroic Lesson

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